RobloxUGCMultiplayerEconomyLive Ops

Free Fashion UGC

Co-op luck ball economy that funds free limited UGC drops, with 237K+ visits, weekly item cadence, and full scripter ownership.

Case Study

Challenge

Free limited UGC needs a fair, readable economy. Players should understand luck, risk, and reward before they break the glass ball. Fail states must feel honest, not random punishment.

What I Built

As scripter (@Fastering18), I owned gameplay logic end to end. Players pass a glass ball to build luck, then break it for coins spent on limited UGC. New items land every 1 to 2 weeks.

Systems:

  • Ball pass multiplayer state and ownership handoff
  • Luck accumulation with a clear break risk model
  • Fail path where low luck can yield zero coins plus a 300s ball cooldown
  • Coin shop wired to rotating limited UGC catalog
  • Codes (for example RELEASE), group and like gates, daily bonuses
  • Premium 2x playtime rewards
  • Reward surfaces and drop cadence support for live ops

Impact

237.1K+ visits. UI design by @kadelyin. Scripting and economy behavior owned here.

Role

Scripter for multiplayer ball logic, economy, codes, rewards, and catalog hooks.