Free Fashion UGC
Co-op luck ball economy that funds free limited UGC drops, with 237K+ visits, weekly item cadence, and full scripter ownership.
Case Study
Challenge
Free limited UGC needs a fair, readable economy. Players should understand luck, risk, and reward before they break the glass ball. Fail states must feel honest, not random punishment.
What I Built
As scripter (@Fastering18), I owned gameplay logic end to end. Players pass a glass ball to build luck, then break it for coins spent on limited UGC. New items land every 1 to 2 weeks.
Systems:
- Ball pass multiplayer state and ownership handoff
- Luck accumulation with a clear break risk model
- Fail path where low luck can yield zero coins plus a 300s ball cooldown
- Coin shop wired to rotating limited UGC catalog
- Codes (for example RELEASE), group and like gates, daily bonuses
- Premium 2x playtime rewards
- Reward surfaces and drop cadence support for live ops
Impact
237.1K+ visits. UI design by @kadelyin. Scripting and economy behavior owned here.
Role
Scripter for multiplayer ball logic, economy, codes, rewards, and catalog hooks.