Kliker Simulator
Pet and click progression sim where you hatch, mutate, rank up, and island hop with UI built for huge number growth.
Case Study
Challenge
Clicker sims die when numbers explode and the UI stalls. Kliker Simulator needed Pet Simulator class loops with pets, mutations, ranks, and islands, while staying readable on every click.
What I Built
Sole developer on a full clicker progression stack covering coins from clicks, pet hatch and mutate, ranks, and island discovery, with codes and community hooks for retention.
Systems:
- High frequency click income with stable client feedback
- Pet hatch and mutate rarity ladder
- Rank unlocks that reframe mid game goals
- Multi island map progression
- Codes pipeline and social CTA integration
- UI panels for inventory, shop, and mutation states under heavy particle load
Technical Notes
Large number handling and responsive UI were the hard parts. Upgrades and VFX can fire in bursts without freezing the main path. Beta feedback loop ran through community channels.
Role
Sole developer for gameplay, progression economy, mutation systems, and UI.